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Old Mar 03, 2008, 07:35 PM // 19:35   #1
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Default Attack chains for warriors (and maybe dervs)

Nevermind, it was a bad idea from the beginning.

Last edited by Winterclaw; Sep 20, 2008 at 08:12 PM // 20:12..
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Old Mar 03, 2008, 07:37 PM // 19:37   #2
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No thanks,I like freedom.
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Old Mar 03, 2008, 07:40 PM // 19:40   #3
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The chains are the worst thing about playing an assassin. Why do you think all they do is go for insta-gib builds? The attack chains force them into it.
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Old Mar 03, 2008, 07:41 PM // 19:41   #4
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Basically you mean something like this?

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill]/[skill]Galrath Slash[/skill]?

or

[skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill] etc?

Warriors=/=Assassins
Assassins have attack chains because that is the way ANet made them. Warriors don't because they don't need them. Most of the time they have a chain anyways whether they realize it or not. To limit a warrior would completely screw them over. When a sin gets a off-hand attack blocked they have to wait for their lead attack to recharge. Warriors have to wait on adrenaline. Making them have chains as well would be bad even if you gave them certain buffs.

/notsigned
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Old Mar 03, 2008, 07:42 PM // 19:42   #5
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Quote:
Originally Posted by netniwk
No thanks,I like freedom.
QFT
Agreed very much so
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Old Mar 03, 2008, 07:49 PM // 19:49   #6
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Quote:
Originally Posted by netniwk
No thanks,I like freedom.
You say that, but how many Warriors out there actually use something other than the same few axe/sword/hammer skills? As much as you say you like freedom, Warrior bars are in a terrible state of stagnation.
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Old Mar 03, 2008, 07:50 PM // 19:50   #7
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Quote:
Originally Posted by netniwk
No thanks,I like freedom.
QFT again

agreed


putting attack chains makes warriors nothing more than sins with more armor and no crit strikes?

so whats the whole idea of that then
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Old Mar 03, 2008, 07:52 PM // 19:52   #8
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Quote:
Originally Posted by Randvek
Warrior bars are in a terrible state of stagnation.
Yes, but they still have the freedom to use the skills on those bars in almost any order they please and still have them be effective in some manner.
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Old Mar 03, 2008, 07:54 PM // 19:54   #9
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too add to the stagnation

do you think this will change the stagnation

sins are the worst when it comes to being in stagnation. warriors should not be forced into that lame thing
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Old Mar 03, 2008, 08:03 PM // 20:03   #10
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With something like Bulls-Eviscerate-Bodyblow, I would hate to see it go into a L-O-D combo. The power of the warrior is that you don't need to hit the first attack to hit the next as long as you have the adren built up. That allows for better half spikes and fake spikes, and more depth in strategy compared to the one-dimensional hit or miss assassin.
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Old Mar 03, 2008, 08:14 PM // 20:14   #11
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Quote:
Originally Posted by I pwnd U
Basically you mean something like this?

[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill]/[skill]Galrath Slash[/skill]?

or

[skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill] etc?

Warriors=/=Assassins
Assassins have attack chains because that is the way ANet made them. Warriors don't because they don't need them. Most of the time they have a chain anyways whether they realize it or not. To limit a warrior would completely screw them over. When a sin gets a off-hand attack blocked they have to wait for their lead attack to recharge. Warriors have to wait on adrenaline. Making them have chains as well would be bad even if you gave them certain buffs.

/notsigned

Exactly. Warriors already have attack chains (of sorts).
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Old Mar 03, 2008, 08:14 PM // 20:14   #12
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If you look at assassins skills, Chaining and dagger attacks is the only exclusive types of skills they have. There is no need to reduce that.
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Old Mar 03, 2008, 08:20 PM // 20:20   #13
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What so rush, bullstrike/shock, frenzy evicerate, executioners, shock/bullstrike isn't an attack chain combo thingie???
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Old Mar 03, 2008, 10:49 PM // 22:49   #14
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You have the ability to make attack chains on warriors. If you need the skill description to be altered so it can hold your hand as you create a skillbar, play another class.
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Old Mar 03, 2008, 10:57 PM // 22:57   #15
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Quote:
Originally Posted by Randvek
You say that, but how many Warriors out there actually use something other than the same few axe/sword/hammer skills? As much as you say you like freedom, Warrior bars are in a terrible state of stagnation.
The game does not create your 'state of stagnation'. The meta does.
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Old Mar 03, 2008, 11:06 PM // 23:06   #16
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Quote:
Originally Posted by WinterClaw
A warrior should be attacking, he has little excuse not to be building up ade. A sassi should hit and run, thus a recharge plays into his style better.
They don't come built with adrenaline on the first strike, they have to build it up first. While building it up they have to WAIT on it. >.>
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Old Mar 03, 2008, 11:15 PM // 23:15   #17
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A warrior can stand to have at least one energy attack on his/her skill bar, so you could start with that... Or use a shout that increases adrenaline, or you could use a Furious prefix.

Really don't have to wait that long... Are you really that impatient?
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Old Mar 03, 2008, 11:30 PM // 23:30   #18
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May I ask something?

Why would you want to do a major class overhaul with GW2 so close on the horizon?
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Old Mar 03, 2008, 11:53 PM // 23:53   #19
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only if I get unchained skills for my assassin
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Old Mar 03, 2008, 11:55 PM // 23:55   #20
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No it's fine how it is what's the point of changing it?
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